THE STARTING LINEUP
Founded in 2018 by industry veterans Jon Middleton and Pete Wanat, Nifty Games is hard at work building the next generation of head to head quick session mobile games.
Chief Executive Officer
Chief CREATIVE Officer
Mr. Wanat is a 20+ year industry veteran and creative leader, integrating sports & entertainment IP’s into games throughout the evolution of console, PC and mobile F2P games. As former VP of Production for Universal Games division he delivered the 5th most downloaded game of all time Despicable Me: Minion Rush, and top ten grossing games surrounding major brands such as Jurassic Park.
VP OF PRODUCTION AND OPS
Mr. Wasson joins Nifty Games with over 25 years in leadership roles at Electronic Arts, LucasArts, Kabam, and Wargaming. He has shipped dozens of AAA and free-to-play games in his career, with expertise building teams and managing publishing and development around the globe.
VP OF ENGINEERING
Mr. Rageh started in QA in 2003 with Electronic Arts and has worked his way up to Engineering Leadership via stints at Page 44, Zynga, and WB Games over his 16+ years in the industry. He brings a pragmatic, collaborative, and iterative approach to leading internal and external development teams in creating fun, intuitive games with a player-first focus.
CHIEF MARKETING OFFICER
Mr. Covey brings years of experience building powerhouse creative teams for iconic brands. Prior roles include leading efforts to build Fox Interactive Media as a premier publisher of mobile content for brands such as Fox Sports and IGN. He also led THQ Inc.’s mobile marketing team to establish a mobile game presence for the NHL, MLB, NBA, and the NFL.
GENERAL MANAGER - CHICAGO
GENERAL MANAGER - NFL
Mr. Schmitt brings a 26+ year proven track record of creating hit franchises to Nifty Games. Throughout his career he has held key roles at Electronic Arts, Activision, THQ, Disney and most recently Scopely, where he launched and then managed a top 100 free-to-play mobile game for more than 3 years.
HEAD OF BI AND ANALYTICS
With more than a decade of analytic experience in tech, Mr. Kim has built analytic systems from the ground up ranging from data ingestion to predictive models. While at Blast, he helped to create machine learning systems to help optimize user behavior and create personalized experiences.
HEAD OF CENTRAL PRODUCT
Mr. Bach brings over 20 years of experience leading development teams, running Product and launching titles for interactive entertainment companies including Zynga, Electronic Arts, Gazillion Entertainment, and Leapfrog. Most recently he was head of product at Baobab studios where he brought Emmy Award-winning VR experiences to market.
HEAD OF USER ACQUISITION
Mr. Cuculich is an accomplished, versatile performance marketer with over a decade of experience that brings a results-oriented mindset, fueled by an analytical, data-driven perspective and sharp creative sensibility. He most recently built and led the performance marketing team at Clutter, and drove user acquisition prior to that at PlayQ.
DIRECTOR OF STUDIO OPS
Mr. Lee is a 18+ year industry veteran with expertise in building world class internal teams and scaling external partners, and former head of QA for Warner Brothers, Age of Learning, and RockYou. A strong advocate for quality and efficiency, Mr. Lee has helped launch title such as The Sims 2, SimCity 4, and Harry Potter Wizards Unite.
With more than a decade of production experience in the games industry, Mr. Price has amassed over 1 billion downloads across titles on mobile, console and PC. From Minion Rush to Jurassic World, David has helped to refine the gaming identity for major entertainment brands.
Ms. Marquez brings over a decade of experience driving strong community, social media, and player relations, including lead roles at WB Games on Harry Potter: Wizards Unite, and DC Legends. As the player advocate, she brings a superior level of commitment to growing retention and player satisfaction across every Nifty Games product.
DIRECTOR OF PRODUCT
Mr. Kim most recently was at Scopely where he worked on free-to-play games across the match 3 and RPG space. Prior to that, he helped build and launch in 2016 the popular MLB 9 Innings franchise. He brings a creative but data-driven approach to product that focuses on highly collaborative product development and user-first design.
TECHNICAL ART DIRECTOR
In a career spanning 20+ years of console and mobile game development, Mr. Calcagno has provided artistic and technical leadership for hit titles to internal and external development teams. He has shipped numerous games including NBA Live, NBA Street, Fight Night, Tony Hawk, and WWE Mayhem.
Mr. Wackerfuss got his start at Midway Chicago, and has shipped titles including Mortal Kombat, Stranglehold, and Tony Hawk. With 18+ years of industry experience, he uses his extensive knowledge of feature/system design, documentation, and production, to drive content creation, iteration, & balancing.
Mr. Chatel joins Nifty Games with over 12 years of industry experience from Activision, Scopely, and Zynga. He has contributed to multiple games on console and mobile platforms: Tony Hawk, Skateboard Slam, Snowfall, Blade Battle, and WWE Mayhem. Chris is passionate about making games, and it shows in his work.
Mr. Sorge brings over 14 years of experience designing in the interactive entertainment space across multiple platforms and location-based projects for SFMOMA, LeapFrog, and Anki. He draws on his diverse knowledge and a collaborative approach to create great user experiences producing feature designs and documentation.
Mr. Kim brings over 6 years experience in the mobile games industry, providing organized production support and leadership for multiple internal and external game teams on a global scale across various genres. He has shipped and worked on numerous brands, such as It's Always Sunny in Philadelphia, Family Guy, Adventure Time, and Aliens.
Ms. Sheafe is a games industry veteran specializing in Marketing Art, working with internal and external teams to produce high quality Marketing and Branding visuals for multiple genres in the mobile space. She has contributed to global titles such as Clash Royale, Clash of Clans, Marvel Contest of Champions, & Star Wars: Galactic Defense.
2D / UI Artist
Mr. Nguyen has been working in mobile games for 10+ years. He brings with him an expertise in concept, visual ideation, prototyping and compelling user Interface design for the casual mobile market. Cross-collaboration is his jam and he believes it's what helps developers make great games. His past stops include Zynga, Shiver Entertainment, N3TWORK, WithIn VR, and Oculus VR.
HEAD OF MARKETING
Ms. Lin has held senior marketing and brand management positions at major entertainment and gaming companies such as Electronic Arts, Disney, and Jam City. Throughout her career she has launched console and mobile games for world-class brands including The Simpsons, Family Guy, Marvel, Disney / Pixar, and the UFC.
DEV QA LEAD
Mr. Verame brings 5+ years of QA experience, both in games and software. He started his career in games at Indigo Entertainment - Philippines working on indie titles and projects for Disney, Nickelodeon, and Cartoon Network. Prior to joining Nifty Games, he stood his ground as the sole QA of NeuroFlow, building the QA team and processes.
BRENDAN LE TOURNEAU
Mr. Le Tourneau joined Nifty Games in 2021 and is thrilled to start a career in the games industry. With a degree in Computer Science and Mathematics from San Diego State University, and an internship at WB Games San Francisco, he is excited to put his knowledge to good use.
Mr. Acquaviva joins Nifty with over 25 years experience leading and growing global media and entertainment, technology and telecommunication infrastructure companies. As a financial and operations executive, he led three successful growth companies to exits producing over $5B in aggregate net proceeds for shareholders.
Tiburcio De La Carcova
Mr. De La Carcova is a serial entrepreneur with more than 20 years in the video game industry. Tiburcio has built and run companies that generated multi-million dollar revenues. He has co-founded Wanako Games, Atakama Labs, and in 2014, he started his third studio, Giant Monkey Robot.